Six original field notes
Understand what
makes a match.
Plain explanations of the questions, the tags and the limits of a score.

Field note 01
What our matching questions use—and what they ignore
Three ordinary preferences, a visible rule and a catalogue you can inspect.
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Field note 02
Picking a slot by mechanics instead of its cover
A setting catches your eye. The rules tell you what happens next.
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Field note 03
How we explain similar-game recommendations
Shared tags are the beginning of an explanation, not the entire comparison.
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Field note 04
A theme can change while the underlying mechanics stay similar
Keep the visual world and the rule structure on separate lines.
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Field note 05
Matching for mobile layout and readability
A board tag is a starting clue. The actual screen needs a separate check.
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Field note 06
Why a match score says nothing about your chance of winning
A count of shared preferences has no place in a probability claim.
Read the guide ↗