Six original field notes

Understand what
makes a match.

Plain explanations of the questions, the tags and the limits of a score.

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Field note 01

What our matching questions use—and what they ignore

Three ordinary preferences, a visible rule and a catalogue you can inspect.

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Field note 02

Picking a slot by mechanics instead of its cover

A setting catches your eye. The rules tell you what happens next.

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Field note 03

How we explain similar-game recommendations

Shared tags are the beginning of an explanation, not the entire comparison.

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Field note 04

A theme can change while the underlying mechanics stay similar

Keep the visual world and the rule structure on separate lines.

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Field note 05

Matching for mobile layout and readability

A board tag is a starting clue. The actual screen needs a separate check.

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Original editorial illustration

Field note 06

Why a match score says nothing about your chance of winning

A count of shared preferences has no place in a probability claim.

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The useful read

Match Notes

A monthly edit of games matching the mechanics and themes you select.

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